1910
Frankenstein, a young medical student, trying to create the perfect human being, instead creates a misshapen monster. Made ill by what he has done, Frankenstein is comforted by his fiancée; but on his wedding night he is visited by the monster.
2025
When Putri's mother suddenly disappeared mysteriously, she decided to trace the available clues to find her mother again, starting from walking through a haunter forest, an abandoned factory, until arriving at an old house which turned out to be inhabited by "tuyul" and the terrifying black "kuntilanak".
Struggling with trauma from a tragic event, Kathryn turns to a shady pharmaceutical trial. She takes the psychoactive drug "Nykil" which gives a vicious monster domain over her mind as he takes her on a bad trip into her worst nightmares..
Four hikers become trapped in a mysterious village after getting lost in a mountain foot market said to be an interdimensional gateway. There, the world turns strange—graveyards with no headstones, grinning bald figures, puppets with no puppeteer, and cult rituals dancing atop corpses. It all leads to one chilling truth: those who are trapped can never leave. The village is preparing a dark ritual to fill the hamlet with the dead. Faced with harrowing choices, can they survive—and make it home alive?
Based on the horror game of the same name by Mob Entertainment. Plot TBA.
Fitri, a young guidance counselor, wants to uncover a bullying case involving one of her students. But Fitri's investigation leads her to a horrifying reality when she witnesses people connected to the case die one by one, only to reappear the next day.
In 1775 during the Spanish colonial period in the Philippines, nuns attempts to survive the night after an unknown evil was set free in their cloister. Meanwhile in 2025, a group of friends attend a Halloween masquerade ball which was attacked by a serial killer. Fast forward to the future in 2050, a post-apocalytic Philippines is ruled by the aswang.