1999
23 animated shorts based on Nekojiru, aired as part of "Bokusho Mondai Boss Chara Ou"
2005
Ginko, a Mushi master, travels from place to place researching the Mushi and helping people who are suffering because of it.
2003
Martin Mystery has a passion for all things paranormal. When he's not at school, this teenage lover of supernatural ooze works undercover for a secret bureau specialising in mysterious phenomena. Together with his older stepsister Diana, Java (a massive caveman lost in time) and Billy (a small green hovering creature), he checks out weird wonders. Martin is always bursting with energy and seldom thinks before he leaps. Diana is his guardian angel – a straight-A student, she brings the brains to their missions. Seen a zombie, alien or ghost? Call Martin Mystery.
Inspired by Jim Davis’ original comic strip and features the chonky feline at his finest, most sarcastic and lackadaisical.
2012
The story revolves around a first-year high school student, Teiichi Niiya who had just enrolled at Seikyou Private Academy. When he gets lost in one of the school's old building, he meets a girl named Yuuko Kanoe who reveals herself as a ghost with no memories. Teiichi then decides to investigate her death by delving deep into the infamous Seven Mysteries of the storied school along with Kirie Kanoe, Yuuko's relative, and the oblivious second year Momoe Okonogi. Throughout the story, Teiichi and Yuuko discover the truth about these ghost stories and help those who are troubled all the while inching closer to the truth behind Yuuko's death.
2022
Tata and Kuma, and their owner Mei live together in the room 1004 in an ordinary apartment. However, after Mei goes to work, Tata & Kuma get up-to mischief. The genius inventor hunting dog, Tata and the lazy fat cat, Kuma. Comedic fights over the warmth of the couch cause a great deal of trouble. Lurking beneath the flat is the Jelly fish alien, DingDing. Who is looking for an opportunity to invade the flat. Unpredictable and comical adventures feature various characters dreaming of conquering the living room. Tata & Kuma participate in ridiculous situations and fights, with a dash of wit and intelligence.
1997
Sam & Max are freelance police and view the world as their own personal theme park.
2002
Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.