2002
Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.
The world's most beloved animated characters as precocious preschoolers, discovering the world one baby step at a time.
1992
Alana, a girl from the year 3000, is kidnapped by Silverthorn, a criminal from the year 2500, and brought back in time to the year 1992. While in the past, Alana befriends Jenny, who helps her adapt to life in a time unfamiliar to her, and to find a way back to her own time.
2003
Could you pass off a complete stranger as your new best friend for one short weekend to win £10k, even if your 'friend' was actually a brilliant actor hell-bent on humiliating you?
2014
Two ducks fly around in a rocket-powered van, delivering bread to other ducks in Pondgea.
1972
The adventures of Bamse and his friends Skalman and Lille-Skutt.
2019
21-year-old Ataru Matoba begins work for an event company as a dispatched worker. This is her first real job. She goes to work wearing a knit hat, sunglasses and a long coat. She is happy to have the various work experiences and she works pleasantly. Ataru Matoba also has a special ability. When she makes eye contact with someone, she can see that person's troubles or indelible memory. With her special ability, Ataru Matoba solves troubles of people she works with.
2006
It's a gorgeous, spacious mansion, and four handsome, fifteen-year-old friends are allowed to live in it for free! There's only one condition—that within three years the guys must transform the owner's wallflower niece into a lady befitting the palace in which they all live! How hard can it be? Enter Sunako Nakahara, the agoraphobic, horror-movie-loving, pockmark-faced, frizzy-haired, fashion-illiterate recluse who tends to break into explosive nosebleeds whenever she sees anyone attractive. This project is going to take more than our four heroes ever expected: it needs a miracle!